Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. It's kind of a habit sometimes because we get bored and it makes us feel entertained. User Info: biggles I double tap triangle when I reload cancel, but it is also just something to do when I'm bored. User Info: wasabininja. User Info: rann Because this game rewards people who don't know when to reload and COD players enjoy the feel of walking on crutches.
User Info: NeveorNafelian. User Info: Kazakazi. User Info: david They're getting in the zone. GFAQs alt. User Info: DarkSiege. I tend to do this. Throwback to my halo days. It's just giving your thumbs something to do. Same with the small circles that people tend to do with their aiming.
Well, that actually served a purpose. Back in the days of Halo: CE, sometimes, when you spawned, your aim would trail off in a direction randomly. The circles fixed that, and people just got into the habit and stuck with it. Also, in Halo, "yy"ing that's what I always called it would bring you out of scope quicker than tapping the right analog stick again.
User Info: Liquid Snake2. User Info: Paradox Actions Per Minute. It's usually used in games like StarCraft. It's not even a tactic. Its an exploit. I laugh at idiots who try that no-scoping shit in MW2. They are all trash, and I just turn around and shoot them in the face when I hear them shooting.
Since when has no-scoping become a tactic, and not just something to yell when you're proud about your fluke?
The ideology of the 'Y-Tap' technique is really only worth trying with a handgun or something else that has a smaller crosshair. The idea is that you switch to the sidearm so the game displays the sidearm's smaller crosshair, before pressing Y the second time to bring back the rifle and fire it using the smaller crosshair.
Unfortunately, this tactic doesn't work. It worked a little in Call of Duty 4 for determining if the target was straight ahead, but it is not a consistent way of no-scoping. Care to change the button combination necessary to mount a weapon on specific environmental structures, or disable mounting completely?
Be our guest. Would you like to disengage weapon mounting via movement? Aim Assist: By default Standard , your look and aiming speed will slow down when the on-screen crosshair is placed near an enemy target. There are also two more options for Aim Assist: Precision tightens the area for aiming slowdown, but makes that slowdown more powerful, while Focusing gives a stronger aim slowdown when your aim would normally miss the target by a narrow margin. Precision could be ideal for those confident with aiming, while the latter might be better for those newer to playing games with analog aiming controls.
You also have the option of disabling Aim Assist all together. Standard employs a curve from your aim stick to aim rate, while linear is a direct path from aim stick to aim rate.
For those who want to switch it up try Dynamic which reverses S-curve mapping for fine aim rate control. This smaller menu has several important options, the first of which is Slide Behavior, where you can change the command for sliding from a tap and hold to a simple tap. In addition to Auto Move Forward, which allows players to continuously move forward by pushing the movement stick twice in quick succession, and a Vehicle Camera Recenter toggle, there are two others that need to be called out:.
Automatic Sprint: When enabled, moving forward while standing makes your Operator automatically sprint, while double pressing the Sprint command activated Tactical Sprint. There is also Automatic Tactical Sprint within this setting; when enabled, moving forward while standing will make your character automatically activate Tactical Sprint.
Note that Automatic Sprint will not change your current stance e. For more information on Automatic Tactical Sprint, visit our Movement chapter. Parachute Auto-Deploy: Operators who want to live on the edge can choose to disable the auto-deployment of the parachute, allowing them to reach the ground faster by deploying their parachute later than someone with Auto-Deploy turned on.
By default, the game will recognize what input device you have if only one is connected for one user. There are brightness adjustments you can make too, as well as film grain: This adjusts the strength of the visual noise applied in-game, which makes the game look more like a movie for those who want a more cinematic experience.
The default setting is Accessibility: Aside from subtitles and language selections, we have two separate adjustments for colorblind gamers: You can choose the colorblind type none, protanopia, deuteranopia, or tritanopia , which changes the color of various interface elements to match your type.
You can also apply a colorblind target filter over the entire game world, the HUD interface, or everything on the screen. Below this, there is the ability to disable or enable world motion blur the simulated blurring of moving objects , and weapon motion blur the blur effect when the camera or objects are moving rapidly. Next is Mini Map Rotation; by default, the mini map will always be oriented in the direction the player is facing, but it can be disabled in order to make the mini map static, with only the player icon rotating within the mini map.
Last, the Compass Cardinal Direction Text can be changed to show letters at certain degrees e. Content Filters: Here, you can enable or disable text chat, the profanity filter within text chat, and dismemberment and gore effects on character models. Volumes: Just like the customizations for graphics and controls, Warzone allows you to adjust the audio mix to best suit your gaming preferences.
Voice Chat: Separate to all the other Volume options, this is where you can adjust voice chat volume, microphone volume, open mic recording threshold, and voice chat effects. Network: This section has four options for advanced users: the connection meter a near real-time measurement of ping and packet loss in-game , geographical region, external IP address, and internal IP address. We highly advise leaving the last three options hidden if you visit this menu while live streaming, taking screenshots, or doing video capture.
That essentially wraps up all the controls and settings within Warzone. Otherwise, check out Activision Support for any further questions. Welcome to the Warzone: Basic Training. Pre-Game Preparation. Infil: Tactics in the Warzone.
Exfil: After Action Report. Tac Map: Atlas of Verdansk. Tac Map: Atlas of Rebirth Island. Erkunden Sie den ganzen Leitfaden.
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