Where to get jirachi in pokemon black 2




















Height 1'00". Weight 2. Mega Stone [[ ]]. Base experience yield Gen. Leveling rate Slow. EV yield Total: 3. Base friendship Reputed to have the power to grant wishes, Jirachi only awakens for seven days every thousand years. Generation III. Ruby A legend states that Jirachi will make true any wish that is written on the notes attached to head when it awakens. Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

It is said to make any wish come true. It is only awake for only seven days out of a thousand years. Generation IV. Diamond It is said to have the ability to grant any wish for just one week every thousand years. Generations have believed that any wish written on a note on its head will come true when it awakens. Generation V. Black It is said to have the ability to grant any wish for just one week every thousand years.

It is said to have the ability to grant any wish for just one week every thousand years. Generation VI. X Generations have believed that any wish written on a note on its head will come true when it awakens.

A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. Generation VII. Generation VIII. It wakes for only seven days.

Trade , Event. Diamond Pearl Pal Park , Event. Pal Park , Event. Sun Moon Event. Floaroma Town Only one. Camp Starlight Su.

Random Agent Cards, Mr. Who's Den. Wish Cave 99F. Star Cave Bottom. Reward , NFC Figurine. New Snap Ruins of Remembrance Post-credits.

Wishing Star Jirachi. Nintendo Zone Jirachi. Nintendo of Korea Jirachi. GameStop Jirachi. Latin America Jirachi. Summer Jirachi. Decolora Jirachi. Character Fair Jirachi. Chilseok Jirachi. Nintendo Hong Kong Jirachi. Wishmaker Jirachi. Channel Jirachi. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.

Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat.

PP 01 1. Helping Hand. Life Dew. Zen Headbutt. Meteor Mash. Healing Wish. Future Sight. Cosmic Power. Last Resort. Doom Desire. The attack's recoil harshly reduces the user's Sp. This attack cannot be evaded. Its added effects vary depending on the user's environment.

Natural Gift?? The Berry determines its type and power. It may also raise all the user's stats at once. Nightmare -- 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Dynamicpunch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power. It confuses the target if it hits.

Attack Sp. Abilities : Serene Grace. Serene Grace : The chances of a move having an effect doubles. It is said to have the ability to grant any wish for just one week every thousand years.

One turn after this move is used, the target's HP is restored by half the user's maximum HP. The target is hit by a weak telekinetic force. The user goes to sleep for two turns.

Star-shaped rays are shot at the opposing team. The target is hit by a strong telekinetic force. The user focuses its willpower to its head and attacks the target. A reckless, life-risking tackle.

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. The user faints. Two turns after this move is used, a hunk of psychic energy attacks the target. The user absorbs a mystical power from space to raise its Defense and Sp.

This move can be used only after the user has used all the other moves it knows in the battle. Two turns after this move is used, the user blasts the target with a concentrated bundle of light. The user materializes an odd psychic wave to attack the target. The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves.

The target is attacked with a powerful beam. A wondrous wall of light is put up to suppress damage from special attacks for five turns. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

The user makes the target float with its psychic power. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer.

A strong electric blast is loosed at the target. A wicked thunderbolt is dropped on the target to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. The user hurls a shadowy blob at the target.

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. A wondrous wall of light is put up to suppress damage from physical attacks for five turns. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. The user confounds the target with speed, then slashes. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user attacks the target with a song. The user draws power from nature and fires it at the target. The user flings its held item at the target to attack. The user attacks with an electric charge. The user charges at the target using every bit of its power. The user flashes a bright light that cuts the target's accuracy. A weak electric charge is launched at the target. The user hypnotizes itself into copying any stat change made by the target. The user eats the dreams of a sleeping target.

The user snares the target with grass and trips it. The user enrages and confuses the target. The user makes a copy of itself using some of its HP. The user gathers all its light energy and releases it at once.

Once you select the Jirachi item in the menu, you will be prompted to connect your Game Boy. To catch jirachi you have 2 beat elite 4. Then go 2 space tower in mossdeep. Talk to the guy who said I wish ordinary people can go 2 space. He will let you go 2 space there you will find jirachi. I suggest you you should bring a master ball or loads of ultra balls. Jirachi events have happened several times over the years, so the first step is to find which game you have Jirachi in.

Trainers would have to had attended some kind of special event to get a Jirachi sent to their game.



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